GDSII
GDSII/GDS2 is a binary file format that represents the layers needed to produce an ASIC.
In the OpenLane flow, Magic is used to ‘stream’ the final GDSII files.
All shapes are assigned to a given GDSII layer, and each layer ends up being used to create a mask, although often this may involve the combination of one or more GDSII layers to form one mask, and the shapes are often grown, or shrunk, or merged and thus what ends up on the mask may not be the same as what was drawn by the designer. Each mask is then used in a photolithographic step to produce the chip.
We can use other programs or even software libraries to generate valid GDSII files. Here I’ve used gdspy to convert the Hackaday logo into GDSII.
You can check the very simple program out here
The Skywater PDK defines all the layers that we can use in the GDSII files.
Course feedback
After a long wait, I finally got the chance to take the Zero to ASIC Analog Course, and it’s fantastic! The comprehensive curriculum covers everything from schematic capture to GDS file generation, offering a deep understanding of the entire design process, along with plenty of debugging opportunities. I highly recommend that every Analog Design Engineer acquire these skills to become a full-stack developer in this complex yet fascinating field.
Vishal Bingi (analog course)